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Layouteditor io
Layouteditor io










layouteditor io

void schematicDisplay::setPolygonMode().void schematicDisplay::setPlaceComponentMode(component *c).bool schematicDisplay::setModifySaved().bool schematicDisplay::setModif圜hanged().void schematicDisplay::setLabelNodeMode().bool schematicDisplay::setModifyAdded().void schematicDisplay::mutexChangeUnlock().bool schematicDisplay::mutexChangeGuiTryLock().bool schematicDisplay::mutexChangeTryLock().void schematicDisplay::mutexChangeLock().void schematicDisplay::mutexReadUnlock().bool schematicDisplay::mutexReadGuiTryLock().bool schematicDisplay::mutexReadTryLock().void schematicDisplay::mutexAddUnlock().

layouteditor io

bool schematicDisplay::mutexAddGuiTryLock().void schematic::menuAdd(string name,string entries ).QMenu * schematic::getMenu(string name).void layout::menuAdd(string name,string entries ).bool drawingField::showDeviceNode(string device,int i).bool drawingField::showDevice(string device).void drawingField::setLengthElementMode().void drawingField::setInsertPointMode().void drawingField::setElementSizeMode().void drawingField::setCellrefArrayMode().void drawingField::setAlignBottomMode().void drawingField::setAlignCenterYMode().void drawingField::setAlignCenterXMode().void drawingField::setAlignCenterMode().bool drawingField::mutexChangeGuiTryLock().bool drawingField::mutexChangeTryLock().bool drawingField::mutexReadGuiTryLock().bool drawingField::mutexAddGuiTryLock().booleanHandler::booleanHandler(drawingField *drawing).












Layouteditor io